AI Scene Prompt Builder
Answer each block in order. The prompt on the right assembles itself in the same structure as the reference prompts. Your draft is kept in this browser.
01Characters
Up to two characters. Give each a tag name, then describe them head to boots: age, hair, face, distinguishing marks, wardrobe with colour and material. Reuse this text word for word across shots.
CHARACTER 1
CHARACTER 2
Spaces are removed from tags, so "Truck interior" becomes @TruckInterior. Use the tag in your other answers to point at that character or place.
02Locations
Up to two locations. What does each reference image control, and what should the model ignore?
LOCATION 1
LOCATION 2
03Scene context
What happens, what is the shot about, and why does the camera exist in this moment?
04First frame & blocking
What is in frame one? Place every subject by percentage: x 0% is left, x 100% is right; y 0% is top, y 100% is bottom.
05Format mode
One continuous take, or a controlled sequence of segments joined by hard cuts?
06Optics
Which lens character, how far is the camera, and what is sharp or soft?
| Field of view | Full-frame approx. | Use it for |
|---|---|---|
| 84° | 24mm | Environment, scale, deep focus |
| 47° | 50mm | Human-eye honesty |
| 29° | 85mm | Faces, portrait separation |
| 18° | 135mm | Compression, stacked layers |
| 8° | 300mm+ | Extreme flattening, heat shimmer |
07Camera
How does the camera move, what motivates the move, and where does it finish?
08Action & dialogue
Beat by beat, what happens? Is there a held moment? Who speaks, exactly what, and how?
09Physics
What carries real weight? How do water, fabric, sand, sparks or fog behave? What must never happen?
10Lighting
What is the key source, where is it locked, how hard is it, and what light is forbidden?
11Palette & grade lock
Use this when colour is the point. Which colour families exist, which are banned, how do shadows and highlights behave?
12Audio
The ambience bed, the foley tied to each action, and the music rule.
13Render tag
The fixed closing line that sets the image texture.
